I often thought that's a great way to do it because then you have a really good visceral feel for how to do stuff and you don't overthink too much.Īgain 90% is your portfolio, I can tell almost immediately where you're at skill wise, how you get those skills is not that important. He studied and copied and practiced other people's work till he could do it himself. I did meet a brilliant designer once that was self taught, he was so good at breaking down other people's styles and re-mixing them. The shape of your design should be dictated by the content you're trying to convey, which is not always the case for art. Cause they want to make it 'cool' and 'awesome' but what is actually needed is for someone to organize and present information that's clear, interesting and informative. What school you go to and your experience is going to tell me a lot about how you approach a design solution and how to talk when I brief you in.Ī thing that happens a lot in young graphic designers is that they're actually artists which makes it difficult for JRs to follow a brief. There's a few concepts that are tricky to grasp if you don't know and school can help teach you those. You don't have to go to school to be good, but I really think of graphic design as a trade. Most important is that you spend those hours you'd sink into your design, and instead, proofread what you send. Err on the side of caution and let your portfolio speak for you. Chances are, however, this still isn't the place for that. If you're trying to get in at a highly creative, small studio, perhaps this is your audience. Think of the steps to success being one ahead of that and that you're servicing the company's needs before your own as a candidate and you'll shortlist quicker. From the moment that resume you submitted becomes a job, personal preferences take a back seat to what a project needs to be effective and meet required goals and communicate effectively. Play with the margins, tasteful typography, spacing, add some contrasting elements that increase legibility, and show us what you can do when playing inside the requested specs. Graphic design is a vehicle of creativity but not a 1:1 outlet for artistic priorities. A resume is a continuation of the subtle skills you possess. Your portfolio is a display of your body of your work. People who are experienced in looking at them can see through this fluff and immediately question if you know how to perform other basic tasks and requests you may be requested to complete. writing a paragraph about how you cashed people through at a checkout. In effect, many creative resumes are the visual equivalent of being too wordy and miscommunicating what you're trying to convey. Not design related but if you make anything or any reference related to coffee: you're not telling someone anything unique, cute, or quirky.Creative resume design can (in my experience) often not take accessibility into account."Creativity" can often break automated software HR may use.A resume is a functional piece and not a playground to throw shit at a wall. People who tend to design resumes completely disregard flow.A pie chart/bar graph, or all manner of odd, unnecessary charts or graphics tell me nothing about your skills.Do not decorate your resume, it might work for HR but I find it off putting and cumbersome. In the end you should design your resume, show me you know about typography and leading grids, information hierarchy and attention to detail. We'll get to the creative and unique stuff after you demonstrate you can operate a computer and are a decent person to have in the office. When I'm hiring, it's because my team needs help, usually with projects that are kinda boring or not super creative, I want to know that you can do the work with minimal supervision and assholery. Also, you don't need a picture, it might just be me, but I find them to be unctuous and unnecessary, I don't want to remember your face I want to remember your work. Remember, you are a designer and good designers make sure that conveying information quickly and clearly is the most important part, if you're cluttering your resume up with cute crapola cause it makes it unique, you're going to attract attention for all the wrong reasons. I HATE it when people get so "creative" or "unique" and I can't find a damn thing I want to know from your resume. Person that hires JRs here: when I am looking at resumes, I am wanting to know about how to contact you, where you went school, where you've worked, and what programs you can use. Join our Discord server Design Subreddits LIST Please report any posts which break these rules, to maintain the quality of the subreddit. No Candid / Non-Consenting Explicit / Sensitive ContentĬontact / Engage Moderators Appropriatelyįor full explanation of the rules see here. Shared work must have a comment for context and use the green "Sharing Work" flair.
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